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Bioware’s Star Wars: The Old Republic art style

When the game was first announced at E3 this year, I was thrilled, specially because of the awesome lengthy trailer that was created for it. The art was amazing, the polish showed respect and devotion to the source material and the overall tone was just right. But now that i’ve seen multiple clips and screenshots from the actual game, I’m a lot less excited about it.

I’m a World of Warcraft player, so let’s get that out of the way. I really appreciate good graphics in video games, technically and artistically, but I don’t require my games to be the best looking games ever released to play them, which is why I still play WoW and am not bothered by the blatantly aging graphics. WoW is a beautiful game not because it’s technically great, but because its art direction is incredible. Blizzard decided to go with a “painterly” approach to WoW’s graphics, which takes the load off the technical aspects of the engine and leaves the artists with the responsibility of keeping the game looking good after 5 years.

Bioware made the right decision to avoid a realistic look for their game. It lets them create an engine that scales down enough to let the game be played in aging machines, much like WoW, which is very smart from a business perspective. It also lets them create assets and content faster since reproducing reality is not an easy task.

But while the decision was correct, in my opinion, the direction they went with is disappointing. Instead of adopting a painterly approach like Blizzard, Bioware decided to go more cartoony, using a style similar to the Star Wars: The Clone Wars series. Art style is a matter of personal taste for the most part, and I’m not too fond of the cartoon’s direction personally, specially after watching the movie, but it’s a cartoon so it at least “fits” the genre somewhat.

A video games is a different beast. Whereas in Blizzard’s game the characters and environments can effortlessly look both funny and incredibly dark at various moments, Bioware’s game so far looks like a cartoon. I have yet to see one screeshot or clip that summoned the tone of the announcement trailer by art alone. I think what bothers me most about the art style so far is the fact that there very little contrast between body types, faces and features of the characters we’ve seen so far, lending a doll-like quality to them, and that isn’t necessarily a good thing for a character you’ll be supposedly playing with and looking at for months or even years. The faces in particular have proportions that remind me a lot of the ironic action figures you can buy at Urban Outfitters.

In Blizzard’s games, contrast is king. I think that’s a huge part of what makes them so successful. At a quick glance, you can easily tell which race and class another character is, what action it’s performing, etc. So far in Star Wars: The Old Republic, characters look very similar to each other. Sure Sith have red light sabers and Jedi have blue versions, but shouldn’t the Sith look menacing and dark even without the light sabers? The concept art for the game is actually spot on in that regard, it’s the in-game graphics that muddle everything.

I still have high hopes for the game, I have a lot of respect for Bioware, but I do hope that as they get further into the game’s development they realize how important contrast is for MMOs, specially one with such a deep and epic world to draw from. They need look no further than the announcement trailer for inspiration.


Today’s We Are Many: Making the complex simple.

I don’t usually post the obviously “We Are Many,” but it’s good to be reminded that sometimes the obvious is enough. And goosebumps are nice.

A Song Around the World.


Daily We Are Many: Precision Hacking for the Lulz

Paul Lamere’s post on the precision hacking of Time.com’s 100 Most Influential People in Government poll.

They wield great power. If only they had a purpose…


Worthy and Unworthy Victors

I take issue with the “only in America” thing.

Barack Obama’s historic victory was reported as a “uniquely American phenomenom,” and something that “could only happen in America,” both by the media and Obama himself, supposedly because “only in America” could a man of color from the ranks of the common people rise to become the nation’s president. “Where else could this happen if not in America?” Really? Nowhere else is this possible? It is truly amazing that they were able to say this and not cause a mass epidemic of uncontrollable laughter. Well, maybe if by “America,” they mean what the rest of America means when we say the word: the continent America, not the country United States of America. In South America alone, in the past few years we have seen a similar story happen in Venezuela, Brazil, Bolivia and more recently in Paraguay.

Hugo Chávez is the most notorious case, a man of mixed indigenous, Afro-Venezuelan and Spanish descent, son of schoolteachers who would make a career in the military. After a failed attempt at a coup d’état in 1992, Chávez was elected president in 1998 on a campaign to revolutionize the Venezuelan state to serve the poor instead of the rich, and has been re-elected twice since.

In my native Brazil, Luís Inácio Lula da Silva was was born in a family of nine in one of the poorest states in the country. His family migrated to São Paulo when he was seven, did not learn to read until he was ten years old and dropped out of school after the fourth grade to work as a metallurgist and help his family. Lula was the the president of the Central Única dos Trabalhadores (CUT), a union federation, for many years before running for president in 1982, 89, 94 and 98. He was elected president in 2002 and re-elected in 2006.

The president of Bolívia, Evo Morales is the first head of state of full indigenous descent in Latin America. Morales grew up in tiny adobe house in the Bolivian highlands, and worked as a farmer, sugar cane harvester, brick layer, baker and trumpet player, never graduating from high school. In 1988 he was elected secretary of the coca growers union, title he holds to this day. He was elected president in 2005 with 53.7% of the popular vote in an election that has an unprecedented turnout (84.5% of the electorate).

The recently elected president of Paraguay Fernando Lugo was the bishop of the poorest diocese in the country from a family with a history of anti-authoritarian struggle, a follower of Liberation Theology. Michelle Bachelet is the first woman ever elected president of Chile, assuming office in 2006.

But these are bad examples, from the wrong America. No. The only true democracy, the one which always does “good” and is beyond fault is the US American kind, others are mistaken when they elect one of their ranks. To report these historic elections in the other America as truly democratic would be to legitimize them and perhaps more important, it would put into question the claim that the US is the bastion of democracy, the freer state in the world.

Obviously the Latin American examples are very different from Obama in that they are closer to truly revolutionary governments, albeit full of flaws from a radical left standpoint. Obama answers to the middle-class anxiety of not being able to afford a home or a new car, whereas in the Global South the candidates won on platforms to break with dependency on the Imperialist North in order to attend to the dire needs of the poor.

But regardless, the media reported the (no doubt) historic Obama victory as unprecedented, the ultimate display of the power of democracy, a uniquely American story. What they mean is that this is the kind of democracy worthy of celebrating, one limited enough to provide no real threat to the business class, while transformative enough to provide the American elite with the story it needs to maintain the public under control.


American Elections Seen by a Brazilian Immigrant

I moved to the United States in 2002, therefore Tuesday’s presidential election will be the second I witness while living here, and the second time I am stupefied at the whole process. I’m from Brazil, a much poorer and disorganized country than the US, yet in all my life there as a spectator of the process or a voter, I have never seen an election mired by chaos at the voting stations, widespread allegations of voter fraud and suppression, long lines and confusion as this election has already been, two days from the actual day.

Brazil is a country of 180 million people of which about 95 million voted in the last presidential elections, or about 53%. In the 2004 presidential elections in the US, the turnout was of about 122 million or 56%, therefore the turnout is similar in both countries. Both countries are amongst the largest in the world in area. Both countries elect presidents every four years. But that’s where the similarities end.

The electoral process in the United States is a horrible mess when compared to the Brazilian version, a fact that I simply cannot understand given how pretty much every single business and institution in Brazil functions in a much more chaotic way than it does here. Voting in the United States reminds me of how bureaucracy works in my home country: a poorly organized, poorly planned, poorly funded mess. Below is a simple recount of my experience with the elections in Brazil, and with it I hope to highlight how faulty and ultimately absurd the US elections are by comparison.

I lived in Brazil for 21 years where I witnessed many elections, presidential and others, in which I voted twice. Voting is mandatory in Brazil if you are over the age of 18 and under 65, if you don’t show up at the polls you are fined heavily and could be arrested if you do not pay your fine. Before the actual election, I had to go to the local office of the Electoral tribunal, a branch of the judicial system that oversees the electoral process, and creates its laws and regulations, bringing my ID and proof of address to get a Voter’s Title. The Voter’s Title is the document you take to your designated Electoral Zone along with your ID in order to be able to cast your vote. The Electoral Zone is the general area you belong to as a voter and it is determined by your current place of residence. In each county there are many of these Electoral Zones, usually located in public schools or similar large structures that can accommodate a large number of people in a compartmentalized way.

The whole electoral process is overseen by a branch of the judicial system called the Electoral Tribunal, and its laws and regulations are applied nationwide, with no state-by-state jurisdiction. The Electoral Tribunal will select residents of each Electoral Zone to work on election day (there is no early voting in Brazil and election day is never during the work week) at the many polling stations, helping to oversee the process along-side employees of the Electoral Tribunal. This works in a similar way to Jury Duty in the United states but you do not go through a selection process, people are hand-picked, and the duty is mandatory. For each day a person works in the elections, they will be granted two days of paid vacation at their job, be it public of private. This work is seen as a privilege to some and nuisance to others, again much like Jury Duty in the US. In my three years as a voter in Brazil I was not asked to work in the elections, but my father has many times. He seemed to enjoy it.

The first time I voted, my Electoral Section was a public school two blocks from my house. I walked down the street with a friend, found out at the gate which classroom I would cast my vote in, signed up with the officials showing my ID and Voter’s Title, went to the booth and voted. The whole thing took no more than 15 minutes. There were no lines, no chaos, no confusion. I used an electronic voting machine that showed the photo of the candidates I was voting for as I selected them and functioned much like an ATM. The only complicated thing about the process was memorizing or writing down the number of the candidates I was voting for, you couldn’t select from a list of names. Like my Electoral Section there were dozens of others around the city, and the experience was similar for the huge majority of voters. Because all the ballots were electronic, results were known in less than 12 hours.

There is, of course, much concern with the safety of the voting machines, but an instance of voting fraud has yet to be uncovered whereas in the United States poorly designed paper ballots were to blame in the 2002 Florida recount and a poorly designed, poorly managed electoral system was responsible for the the widespread cases of voter suppression in 2004. This year seems to be going no differently, with many reported cases of fraudulent registrations, over-crowding at polling stations, and so on…

As a Brazilian living in the United States, having experienced the chaos of Brazilian private and public bureaucracies, I have always found things to run a lot more smoothly here overall. Even the much maligned DMV is no match for the Brazilian version. The US version of Capitalism in particular is a well-oiled machine that spends billions to perfect itself to run more smoothly and generate more profit, a logistics tour-de-force. There is no other private sector in the world that can match the efficiency of American businesses.

I am in no way saying that elections in Brazil are perfect, but in the United States, a country that calls itself the bastion of Democracy where voting is its ultimate manifestation, the electoral process could not function more differently from its businesses. I find it very hard to conclude that this is an accident.


Asking Why

There was an important lesson for the left in tonight’s vice presidential debate. Present throughout this campaign, but magnified in the debates is the battle between a more complex and layered story and a simpler, easier one. Democrats speaking in a language unfamiliar to most, and Republicans using a more common language. While Democrats policies are closer to the ones the public supports than those of the Republicans, the polls show that this race for the presidency of the United States is once again almost split in half.

Regardless of what the pundits and the rest of the press will talk about, once again the substance the candidates actual policies and stances on issues was left to the sideline. To them they were simply the vehicle through which the rhetoric tactic was delivered. And even while the press focuses most of its time talking about which one of these tactics is the most effective, which one will best captivate the hearts and minds of the electorate, they never ask a very important question: Why? It is assumed that the answer is known, or perhaps not important, but the fact is that it is rarely explored.

This election is unique for various reasons, one of them being that a black man is running for president and that a woman is running as vice-president. Interestingly, they are also the charismatic half of their respective tickets, but for different reasons. Senator Obama is a great orator and connects with people because of his soaring rhetoric and new ways of reaching the public, while Governor Palin plays the role of the charismatic everyday gal, someone people can relate to, someone different from the image people usually associate with politicians. In terms of their style, Obama has more to do with Biden, and Palin’s is closer to McCain. Democrats appeal to rational thought, Republicans appeal to the gut.

But I do not think that this difference in tactics is what we should be talking about. It does not completely answer the question I posed above: Why is one tactic more effective than the other?

In the 2000 elections and again in 2004, the American people went with their gut. They were afraid and picked the leader that seemed strongest to them, the best man to protect the country. This time people are afraid for a different reason. Although the threats of terrorism and rogue states are still called upon to instill fear in the hears of the innocent of America, what most people are terrified of these days is their personal financial collapse. That is a very different fear. It is something people understand better and are more willing to understand better than foreign policy and national security. It is less gut, more brains. Living in a capitalist society, people deal with financial issues everyday. So the gut versus brains tactical debate, while still important, is incomplete.

It is uncontroversial to say that Sarah Palin is better at connecting with regular people than Joe Biden, McCain or Obama. She speaks in simpler terms, uses simple words and does not go into unnecessary specifics. While that may be because she is inexperienced or under-qualified, I believe that the way she connects with people is not a bad thing in itself. She and her supporters are right to say that the American people need someone like her when they say they are craving for a politician who speaks their language. They are right to say that when Joe Biden got into specifics and politician-talk that people get “turned off.”

But this way of approaching people is not a right wing idea. It is not a conservative idea either. Speaking at eye-level to people is at its heart a leftist value. It means that you do not hold yourself superior to any other person because you are in a position of power, it means you listen to them, it means you talk to them instead of telling them what to say. The tactics is not the problem, and it is not what people on the left should be criticizing. A more democratic society needs more of that, not less. A society that values human rights and freedom should value eye-to-eye dialog instead of concepts that most people are not equipped to understand. It should encourage that manner of conveying ideas and should criticize the kind of rhetoric that excludes most people from engaging in the political process because of its complexity and specificity.

The real problem, and the one that is destroying the already flawed American electoral system, is that there is very little substance in this kind of talk right now. In fact, this election shows that there is a “war on intellectualism” going on in this country, waged by Republicans and the press. This shows a troubling incompatibility between common folk speak and strong, intelligent ideas, making it seem like one is required to use “elite speak” to convey complex ideas. Democratic candidates of the last three elections including this one have been struggling to compete with the more simplified (and often insubstantial) Republican tactics and it shows in the polls. There is an amazing disconnect between the way people stand on issues and how they choose a candidate.

I would argue that just by looking at policy, with no names of candidates attached, the Democratic platform has a much stronger support amongst Americans. I would be willing to bet my right arm that if there was a poll of policies instead of candidates, Obama/Biden would have a much larger lead in this campaign. Policies are ultimately what will affect peoples’ lives, not the candidates’ likability, their reputation as a maverick or great oratory skills. It’s their tax policy, their stance on human rights issues, their ideas of how the United States should relate to rest of the world, the degree with which government or corporate power is more highly valued, and so on. If the tactics were equal, that is what we would be talking about, but they are not.

While Obama is responding to the rational choices of the American people more closely, McCain and Palin are better at speaking at eye-level with them. This is immensely powerful because by doing so Republicans can be less connected with people’s concerns, yet still have their support. It is what advertisers do every single day: they sell you things you do not actually want by speaking about the values we hold dear. A car will bring you happiness, a new pair of pants will bring you romance and love, a bucket of fried chicken brings your family together. Republicans speak of family values, freedom, and love for the country.

I believe it is extremely important to observe this phenomenon happening, specially in condensed instances like the debates, which is when one can see it more clearly and learn from it. It is important for us on the left to hold the all-encompassing criticism we often dispense onto Republicans, but also examine our lax acceptance of Obama’s tactics and instead pay closer attention to the most important type of question we can ask: Why? Why does the Republican tactic work? Why can they be further from public opinion and still win almost half of the votes? Why is the press talking about tactics and not policy? Why are both candidates talking about seemingly disconnected issues and not about what kind of political ideology guides their stances?

By asking these difficult questions we may gain valuable insights into our own struggle to rally support behind issues we care so deeply about, yet have such a hard time communicating to others the value and relevance we seem to see so clearly in them.

Update:

Paul Street, veteran historian and activist suggests a possible answer to one of the Why questions. Also here.


The Fate of the World rests in the hands of the next president of the United States

If Master Chief was debating either of the candidates in tonight’s presidential debate, my guess is he would have crushed them, despite his minimal of knowledge of foreign affairs and limited vocabulary. He is the archetype what the American public is looking for in a president when dealing with other countries: a determined, infallible, unquestioning hero, who would do anything to win the battle against a purely evil enemy. A hero that acts first and speaks later, that does not question his orders, and serves his people with honor and determination.

If the human race was being attacked by an alien enemy who threatened our extinction, we would need to fight with the kind of strength that only comes with a single-minded determination to “finish the fight” no matter what. If that was the case, there would be no one else better to fight on our side than the Master Chief. But no matter how you spin current world affairs, this is just not the case for the United States today. Although the U.S. is not being threatened with total annihilation, it faces every challenge to its world dominance as a comparable menace.

While the candidates spent a lot of the time in the debate tonight speaking about the specifics of their stances on a multiplicity of foreign policy issues, the overall message from both and the premise set from the get go by the questions themselves was very similar to the message one finds in most video games today: We, the rightful owners of the world, keepers of justice and peace, are under attack by an evil force who seek to destroy us for no logical reason. Regardless of whether the approach is war or diplomacy, whether the candidate was Democrat or Republican, Liberal or Conservative, that was the base guiding principle behind every answer heard tonight.

Both candidates, when asked about foreign policy issues, from their attitude towards Iran to how to respond to rising Russian power, answered with a sense of entitlement and self-righteousness that would be fitting in a fictitious setting. They both talked matter-of-factly about “[imposing] significant meaningful, painful sanctions on the Iranians,” an act that has been shown to create immense suffering for the people of those countries, being directly responsible for the deaths of thousands of the poorest civilians. This vital fact went without comment. While they disagreed on whether or not the United States should have invaded Iraq, their positions were not based on the legitimacy of that invasion, but instead, if it was the right strategy. Senator Obama says about the lessons learned from Iraq:

“…Six years ago, I stood up and opposed this war at a time when it was politically risky to do so because I said that not only did we not know how much it was going to cost, what our exit strategy might be, how it would affect our relationships around the world, and whether our intelligence was sound, but also because we hadn’t finished the job in Afghanistan.”

He goes on to say:

“…I think the lesson to be drawn is that we should never hesitate to use military force, and I will not, as president, in order to keep the American people safe. But we have to use our military wisely. And we did not use our military wisely in Iraq.”

I’m sure a lot of liberals and democrats approved that remark, but it has been proven and it is now even part of mainstream dialogue around the war that the invasion was based on false information, and that was no real threat to the United States or any other nation posed by Iraq. The American public overwhelmingly opposes the war today, yet the two candidates dared not challenge its legitimacy, which is the basis of the public opposition. It was perhaps Senator Obama’s place to do that if he was indeed to respond to the will of the American people and be the left-leaning voice in this election, but that just did not happen.

Mr. Obama criticizes Senator McCain for “[threatening] extinction for North Korea” in the past. Later in the debate Mr. McCain denounces the Iranian president, Mr. Mahmoud Ahmadinejad for asking for “the extermination of the State of Israel” and “wiping Israel off the map.” Regardless of these countries internal and foreign policies, what is highlighted here is that the way the gun is pointed is more important than the actions themselves. In other words, the total destruction of a country is not objectionable in itself, it only rouses the public if the country being threatened is part of “Us.” The truth is that the vast majority of the American public does not know exactly why Senator McCain would say such a thing about North Korea, and know even less why Mr. Ahmadinejad does not believe Israel is a legal state. But Americans somehow believe that they should blindly agree with their leaders and automatically repudiate the “other” leader, or worse, they feel that they know enough to make that call. I would argue that what msot Americans feel they know, and what lets them decide so readily which statement to condemn and which to applaud is that they see themselves as “the good guys,” and the others as “the bad guys.” The good guys must win, or the world will fall in evil hands. There is no alternative, therefore the leader is always right.

But while a simple narrative of antagonism between us, the fundamentally good side, and an evil “other,” functions really well for a video game like Halo, it just won’t do for the real world. Ours is a much more complex world than that of a video game, therefore the reasons wars happen are (still) very far from the easily understood threat of human extinction. But often the rhetoric around U.S. foreign policy comes dangerously close to that level of complexity, or rather, simplicity. Both Senator McCain and Senator Obama talked about the rest of the world, specifically Russia, Iran, Pakistan and North Korea as the de facto alien enemy numerous times in the debate. Their statements were not further questioned by the moderator, or by the television coverage that followed. The only discussion heard tonight was around their performance in the debate and their strategies, who did a better job, who connected with swing voters, etc, while the actual policies were left alone and unquestioned.

During the Halo trilogy we eventually learn that the Covenant were lead by a deluded few, the Prophets, focused on a goal that while they saw as their ultimate salvation, would ultimately exterminate all life: the firing of the Halo rings. A story that starts simple enough, becomes steadily more layered. Alliances that before were thought impossible are forged when an Elite Covenant, the Arbiter, fights along-side the Master Chief against the deluded Prophets and ultimately pays tribute to humanity on Earth’s very surface. Halo is “only” a video game, the same medium that is often dismissed as a juvenile distraction, but we are ready to experience its relatively multi-layered story, we are eager for complexity and shifting moral momentum and complain when our experience is simplistic. Indeed we find shallow stories boring and “a waste of our time.” Yet, we seem to be incapable of demanding the same from the stories the presidential candidates tell us about the United States and the world.

Why do we crave increasing complexity and realism from video games, yet demand so little from the powers that be? Perhaps the fear is that the fate world does not, after all, rest solely in American hands.


No, the Fate of the World does not rest in my hands.

Is the RPG genre really that out of ideas? I must have spent more hours playing RPGs growing up than any other kind of game. I love them, I have very fond memories of many. But these days my interest has been dwindling not because the games are worse, but because they are all the same. Once in a while there is a title that stands out (The Elder Scrolls IV: Oblivion, Mass Effect), but these days I can guess the main storyline of games before playing them. But I usually make the mistake of buying them anyway and, although getting a slight ego boost for being right, I am left deeply unsatisfied.

Here are the top 5 features of RPGs I cannot deal with anymore:

1. The fate of the world rests in my hands (as the player).

No, the Fate of the World is not in my hands… come on. Does that really motivate people to play a game anymore? Almost every single game asks the player to save the world. I have saved the world dozens of times by now and I’m tired of doing it. I don’t care about the world anymore, I hope it burns! (By that I mean that I’m bored with this particular epic theme, of course.)

2. The main character is a unique young man who has great potential (that he doesn’t know about) and must go through a great journey to unleash it.

I am also tired of having to be/control a teenage character that has the emotional depth of a squid and the annoying habit of mistrusting everyone and anyone who isn’t himself. Maybe this is the common denominator amongst video game players today and the character archetype that most easily admits empathy from our group, but it’s boring. We can do better than that. Empty shells are only interesting if the story is a blank canvas we create, they cease to entertain and create interest when the story is scripted and the main character is bland. Take Grand Theft Auto IV for example. Imagine if Niko was mute and a white male with little background or defining characteristics. It would be GTA III I supposed, and honestly, there is no comparison.

3. The world has enjoyed an era of peace, but lately monsters (include here evil entities of any kind) have been getting out of control and no one really knows why.

I bring up this point not because it’s a fundamentally bad plot idea, but because it is a story I have been told too many times and it now generates the same kind of interest that the tenth YouTube link you get from the same person in the last hour does. I won’t check it out, sorry buddy. Maybe I’m missing the funniest, most-interesting video of a cat fighting a household item ever, but I think can live with that.

4. There is a hot girl in your party that you eventually hook up with. She needs your protection.

I appreciate beautiful women, but I don’t need all the female characters in my games to be gorgeous and have hypnotizing bouncing breasts. I think we can write female characters that don’t need to look like that to be interesting. In fact, I think that we probably need more female writers in the industry to see that happening faster otherwise it looks like it’s going to take some time… It’s like all our RPGs are hollywood popcorn movies, the bad ones. Do video game writers really think we are all pubescent boys trying to live our emotional and sexual fantasies in the games we play? It seems so.

5. Either the trailer for the game or the opening cinematic features a bird flying over a beautiful landscape.

Please… enough with the damn bird.


Why I play Too Human, and why I hope it lives.

There has been too much talk about Too Human. The development process is cited in every single review, the flame wars, the lawsuits. It’s too much. No game can ever manage to transcend all of that and come out completely polished, neither can it be reviewed fairly. I will say that if Grand Theft Auto IV had the same kind of controversy that it would not be reviewed as well, but most importantly, wouldn’t be as enjoyable to play.

While playing Too Human I couldn’t help but to feel forced to be always judging the game, not to review it, but to take a stand either for or against it. The dialogue surrounding it requires you to say you hate it or you love it. Dennis Dyack demands you to pick a side. It’s too much pressure.

So here’s what I’ve decided after finishing the game twice as a Berserker and Defender, playing many hours online, following all the controversy, and reading/watching many reviews:

3. The game is imperfect, like every game is. At some points, it is even broken (as in “getting stuck and having to reset the game” broken). There is a clear lack of polish to many aspects of it that stick out really obviously the music not looping correctly in one of the boss matches, graphic glitches everywhere, dialogue lines playing when they shouldn’t, cutscenes that look like a previous generation game, the list goes on… Too borrow an expression from Heimdall in one of the cinemas, Too Human’s flaws are “abundantly clear.”

2. The game is fun. In spite all of its flaws and bugs, I enjoy playing it, a lot. It’s the first game in a long time that I finished then immediately started another campaign and finished it again. The reasons for this are many: the addictive loot system obviously, as cited in most reviews; the satisfying combat; the story (yes, if you get past how convoluted the story-telling is, there’s a really great story here. some scenes towards the very end are really strong); I enjoy looking at the gorgeous levels, specially the World Serpent one; and finally, because I want to play the second and third parts of the trilogy.

The last point may be confusing, but let me explain. Whether people like it or not, this is going to be a trilogy. This means that, at least to me, investing time in this game means I’m investing time in something that will last longer than the first game itself. It’s like starting to read a comic book series, watching an episode of Lost or watching a single Star Wars movie. To me, there’s an intrinsic pleasure in being part of something grander than its individual parts, following the characters through a long journey, investing time in it. It’s fun to live in this world for a while, more fun than a single war campaign in a game like Call of Duty, or even following Niko Bellic’s story in Liberty City. All of these games have their merits and their place in the culture, but I personally think we need more epics.

The only reason Too Human’s review scores and sales numbers matter to me is that I want to see a second and third game. I want them to be less broken, tell the story in a more fluid way and I want them to be as fun. So here’s hoping for more.


Labor in a Participatory Culture (Part One)

We are now seeing the biggest change in the relationship between people and labor since the Industrial Revolution. Never before have so many people produced so much culture and been able to distribute it so widely as today. We have come to a point in the culture that saying “everyone has a blog” doesn’t cause an epidemic of eye-rolling, the most watched channel in the world is a user-created video site (Youtube), and controversy around the once reviled user-generated and edited Wikipedia seems to be dwindling.

The current business model of most media companies relies heavily on user-generated content, with major players in the cultural realm launching services like Microsoft’s Xbox LIVE Community Games, Apple’s iPhoneApp Store, Second Life’s well… pretty much entire platform, and so on. The rhetoric is that they are providing a platform for users to exercise their creativity and in turn make a buck from it. Content creators that before had very limited means to distribute their products now have the structure and exposure that can only exist when a lot of money is behind them. The incentive is clear and the creative motivation has always been there so the challenge for these companies is less to constantly create a need for the services, but how to create the tools that will be most attractive to users.

A great example of this in the gaming industry is Will Wright’s Spore. What Spore does so well is provide players with simple tools to exercise their creativity while being flexible enough that they own their creations and don’t feel they are simply customizing someone else’s game. But the genius of Spore is that it connects players worldwide through their creations. Creativity thrives on collaboration, be it of the direct-contact kind or the voyeuristic one, so when players encounter other creatures in their Sporepedia, they are inspired to make and share their own. It is exactly because of this shared experience that the game doesn’t need to provide much more motivation for players like a compelling pre-written narrative or promise of reward, users themselves provide the renewing incentive.

The same is true for an innumerable amount of sites and video games that I don’t have to list here, but they have something else in common that is not discussed as much as it should. Just as television content exists primarily to captivate viewers of advertising (See Prof. Sut Jhally’s work), these companies utilize the creative output of users for the same end. And they take it a step further, by tracking the users’ output in order to better decide what to sell to them. In other words, when users create content of any kind online, they are giving advertisers a very powerful statement about what they love, who they are and therefore what they would like to buy.

While a television viewer passively works for the advertiser by watching the ads in between their preferred content and therefore providing advertisers with a product(the viewer) to sell to companies, the content-producing user actively labors to that same end. In the first’s case, she is getting paid with content in the shape of television entertainment, while for the new “prosumer,” she receives the tools to be creative, the vehicle with which to share her creativity and a community to share it with.

In the ancient days before the Internet, the labor relation between viewer and advertiser was extremely well obfuscated by the content, but now that relationship is exposed since the labor is manifested productively instead of cloaked in a seemingly passive activity. Television programming and magazine articles were viewed as property, the viewer or reader bought that property and believed it had little relation to the advertising surrounding it, and moreover, did not notice that looking at and watching ads was unremunerated labor ads were viewed as something one must naturally endure to consume culture. Now users voluntarily labor for no remuneration, themselves producing cultural artifacts, while still absorbing advertisement in doing so. Additionally, users involuntarily and most of the time unknowingly submit biographical information to the database, work that was done before by the advertising industry itself.

What one can conclude by this analysis of the business model of web 2.0 or so-called “participatory culture” is that companies transferred much of the work they did before onto users. We are not only participating in producing culture, but we are once again voluntarily laboring for advertisers, consuming their ads and helping them better decide how and what to sell us. We should be careful to praise the tools we are provided because they are certainly not free.